Unreal

Using c++, directX and NVidea PhysX we've recreated the facing worlds map of Unreal Tournament 3. This was a two man project from Aelterman Kevin and me. The game is fully implemented fully in 3D with AI, different game game modes like team death match and capture the flag, different weapons, saving and loading, sound effects, post processing and shadows. For the models we've used the original UT3 models from the game. I did the implementation of the characters (movement, inventory and special moves, like dancing), complete AI, weapons, teleporter, post processing, shaders, shadow mapping, menus(main, settings and loading screen), different game modes in coalition with Kevin and tweaking/updating of the game core.

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